Friday, May 7, 2010

The Lost Symbol

"The Lost Symbol" is the most recent of Dan Brown's Robert Langdon books, and it suffers similar problems to his previous two, "Angels and Demons" and "The Da Vinci Code": somewhat bizarre pacing, two-dimensional characters, and the big one, Brown's apparent constant need to pontificate and to show how bloody smart he is, which gets annoying fast. There also the very good possibility that the veracity of what he says is doubtful (there's a reason why the TV Tropes page for making an error that anyone who knows anything about the field you made the error in is called "Dan Browning"), but that's excusable because I found myself taken up on the thrill ride enough that I didn't really care how accurate what he says about the Masons, the Bible, and Noetic Science is.
The plot of "The Lost Symbol" has Robert Langdon being called to Washington by a man claiming to be the assistant of Peter Solomon, a friend and mentor of Langdon's who manages to Smithsonian museums and also happens to be a high-level Mason. It's only when he arrives in DC that Langdon discovers that the man he talked to was not who he said he was: he's a mysterious psychopath who has kidnapped Solomon and wants Langdon to find for him an ancient treasure hidden by the Masons that could revolutionize everything.
The rest of the novel is Langdon trying to figure out clues to the Ancient Mysteries that the mysteriously evil Mal'akh desires. Joining him is Peter's sister Katherine, a physicist exploring something called Noetic Science, which basically postulates that the human mind can shape the world around it. There's also the CIA, who also want to find Mal'akh for reasons they refuse to explain, and who may have an agenda all of their own.
The book is a fast paced and fun read, and most of the puzzles are fun to figure out. I also like that at least once Brown is self-deprecating enough to have Langdon figure one out based on a "mediocre novel" he once read. Believability wise, it's not that out there--everything seems to be things that could theoretically happen. The ubiquity of Mal'akh is a little weird, that he would be able to have set up what he does in comparatively little time, but that's my only gripe vis a vis the plot.
However, this book also suffers what the two previous Langdon books did, to a certain extent at least. The plot is often disregarded in order for a character to pontificate about the Masons, Noetic science (which is particularly aggravating, because it pretty much boils down to "the human mind can change the world around it," and it gets old pretty quickly), and how the ancient works of various religions supposedly reference modern-day science. At least Langdon isn't the only one doing it, but that just makes whoever does do it appear to be an annoying and smug character, which in turn made me not really like a lot of the characters. There isn't that much different between them, at least for the good guys, and that made it pretty hard to care about any of them. Similarly to the constant reiteration about Noetic Science, langdon's constant whining about how the Ancient Mysteries are not real and just a legend gets annoying fast. Mal'akh is so evil it's hard to take him seriously, especially because he's covered in tattoos and more often than not wears only loincloths and robes. it's just silly. I liked that katherine wasn;t the romantic lead, but really she's just a more impulsive and female version of Langdon.
All in all, an entertaining read but I have no real desire to read it ever again. Check it out of the library and read it if you want to just enjoy a fun romp, but I wouldn't suggest buying it unless you find it cheap in a used book store or the like.

Saturday, April 10, 2010

On Paradise Drive

I wasn't sure I would like this book, so I was pleasantly surprised that I did in fact enjoy it. Written by conservative writer David Brooks, this book's mission is to explore America as it is today. Now, I was kind of expecting this to result in a bit of bashing of those Americans who live on the coasts in favor of the life in the center, and there is a bit of that, but it's mostly satirical joshing and Brooks mocks the more "heartland" types just as much.

No, most of what Brooks writes about in this book is what makes America stand apart from other nations, and what he comes up with is interesting, to say the least. America is a country driven by hope, that if you work really hard you'll achieve your goals. Brooks also doesn't shy away from the dark side of that statement: Americans can also overwork ourselves, be narrowmindedly fixed on some minute detail that doesn't actually matter, or rationalize unfairness in the system.

As well as being a thought provoking book, it's a funny one. The first chapter has Brooks taking a road trip from the hipster inner city to the sprawling exurbs, stopping along the way to tease every neighborhood he encounters. Doing this also exposes the great variety of ways of life of people throughout America, seeing what we have in common and where we differ.

All in all, I really liked this book. I wasn't expecting that from a book by a conservative writer, but I think Brooks is more interested in exploring his subject than drawing any conclusion from it. I'd suggest reading it if you have any interest in thinking about the American experience.

Tuesday, March 16, 2010

Jewtopia

I decided to buy this book for $1 at Borders (rescued from the discount shelves), because I'm Jewish, and I thought it would be fun. I was right, mostly, although some of it was a bit tastless in my opinion.

the two authors, Bryan Fogel and Sam Wolfson, had previously collaborated on a Broadway play, also called "Jewtopia," that also dealt with stereotypes surrounding Judaism. This book is an extension of that, dealing with the Jewish reaction to pretty much everything.

The book is divided into 8 chapters, which deal with History before Christ, History after Christ, Holidays, Food, Jewish Life, Travel, Stereotypes, and Conspiracy Theories. Each chapter ends with a conversation about its content each of the authors has with his respective mother. These are some of the funniest bits, as their mothers worry about the boys offending their sponsors, freak out about a mugging that happened 20 blocks away, or be concerned their little men will get some sort of disease--typical Jewish mother stuff, but it works well enough.

As for the content, it's mostly hit with some miss (a page on Jewish poop being perhaps the most egregious miss in my opinion). I haven't encountered some of the stereotypes they deal with--being fussy over what table to be seated at or altering a dish to the point where it's unrecognizable, to give two examples--but some of them sound remarkably fun, and it's all done with good humor. the two authors do well with images to underline the comedy, and i found myself entertained. I especially like how the humor changes from gentle teasing to brutal satire when Wolfson and Fogel shift from mocking their fellow Jews to mocking white supremacists and anti-Semites in the chapter on Conspiracy Theories.

That said, I suspect only Jews and those who love us would really appreciate this book. It's kinda preaching to the crowd, which is kinda odd as some of the jokes can be somewhat over-explained to a Jewish audience. Some of them definitely went over my generally secularly raised head.

All in all, if you're Jewish, check it out, especially if you can get it cheap like I did. If you're not, check it out if you're interested in a humorous take on Jewish pop culture.

Sunday, March 14, 2010

Dead@17

"Dead@17" is a strange comic book series, to say the least, and I'm not quite sure exactly how I feel about it. Some parts are amusing, and it, unlike "Shadowmancer," manages to include pseudo-Christian mythology and have it not appear really stupid. But it's also a bit too fanservicey to the point of distraction, and I disliked how each story arc seems to start over from scratch, not allowing some interesting characters to be fully developed or used. I guess it was a fun enough read, but it could have been much better.

The version I have, entitled the "Ultimate Edition," is made up of 4 storyarcs. the first, just called "Dead@17," introduces us to our main character, a teenage girl named Nara Kilday...who is promptly killed by a mysterious intruder 4 pages into the story. The focus shifts to Nara's best friend, Hazy, who discovers that Nara had been acting strange secretly for the past year or so. Then the town is attacked by zombies, and Nara comes back to life...

It is revealed that Nara is one of the Resurrected, young women chosen by God to fight the forces of evil. It's very "Buffy the Vampire Slayer," actually, although with less snark and more fanservice. Anyways, Nara, Hazy, a male friend of theirs named Elijah, and a mysterious man named Raddemer have to fight off the evil cult that caused the zombie plague and wants to use Nara's body as a vessel for their demonic leader Bolabogg.

The next storyarc "Blood of Saints," takes place several months after the last arc ended. Nara and Hazy are living together, with Nara in disguise whenever she goes out because she's supposed to be dead. Unfortunately, things get complicated as another girl, Violet Grey, is driven to suicide and becomes a Resurrected. The problem is that Bolabogg gets to her first, and Violet is insane and evil. making things significantly more complicated.

The third storyarc, "Revolution," introduces us to Heaven's Militia, a terrorist group devoted to fighting the demonic forces of Bolabogg, led by a third Resurrected, Joan. They want to kill a US senator running for president, who secretly is the human form of Bolabogg. Heaven's Militia recruits Nara to help them, and it all devolves into a Battle Royale, with a surprising twist at the end.

The fourth, "the 13th Brother," is the most unlike the other three. After the events of "Revolution," Nara is no longer available to fight demons, so our main character (at least for the first half or so) is a new character, a troubled teen named Asia. Killed in a car accident as a comet streaks across the sky, Asia becomes a Resurrected as members of a demonic army try to free their leader. But there are more than a few plot twists before the story is over...

"The 13th Brother" is both the most frustrating and the most fascinating. Part of this is the character of Asia, who seems quite different from Nara, especially as she approaches being a Resurrected. But we don't get much in the way of character development for her, at least not before it all becomes moot and Nara returns. I also was troubled by the blatant way that the writer and illustrator of the comic, Josh Howard, models the antagonists of the storarc after Hamas terrorists: they wear bright green bandanas and ski masks, and refer to their leader as "the Prophet." It's really not at all subtle.

I didn't really find the characters all that engaging. Nara is somewhat of a cypher, which is problematic as she's the main character. Hazy is a bit more understandable, but that's problematic too as she isn't really given all that much to do that's of any interest, except in the first storyarc. Raddemer is actually fairly interesting, and we do get to understand him pretty well, which is good, as who we expect him to be is not quite who he turns out to be. Aside from those three, we don't get to know many of the other characters, except the evil Bolabogg, whose motivation can be summed up as "being evil." I wanted to know more about Elijah especially, who simply disappears from the story, and Nara's mysterious mentor Malachi, who remains mysterious even as he is written out of the story. Asia as I mentioned is actually more interesting than Nara, but is again not used as much as she could or should be. We never actually learn anything about Violet, which is unfortunate, as I was interested in what she was like when she wasn't posessed and brainwashed.

It's possible that some or all of these might be answered in later volumes, and I plan to keep an eye out for them if they exist, because it is a fun series. I just wish it had more to recommend besides "fun to read." It's not particularly clever, or original, and as I remarked its characters are either criminally not explored or not that interesting. But if you see it being sold cheap, it's worth a look.

Saturday, March 13, 2010

Shadowmancer

I first heard about "Shadowmancer" when it first came to the US, a British import that was, at the time, thought to be the next "Harry Potter." However, the buzz about "Shadowmancer" died down pretty quickly, and I forgot about it until I saw it at Borders in the discount bin and decided to buy it on a whim.

Well, now I've read it, and I can safely say it is not the next "Harry Potter." It's awkwardly written in places, its trio of young protagonists are nowhere near as likable as Harry, Ron, and Hermione, and its plot is just silly. It's not a terrible book, but it's not worth your time.

"Shadowmancer" is set in 18th or 19th century Yorkshire, in the town of Bayton, under the tyrannical rule of the book's villain, Vicar Obadiah Demurral. As well as exploiting the townsfolk to work in his alum mine, Demurral has decided to attempt to seize enormous supernatural power, through the possession of two holy artifacts known as Keruvim. The book opens with him acquiring one of them, a small gold statue. He uses it to summon a sea monster to sink the ship carrying the other one.

However, the other Keruvim is not a statue, but a young Ethopian man named Raphah, the guardian of the first Keruvim. Raphah survives the ship wreck and encounters our other two protagonists, a young boy and girl named Thomas and Kate. Thomas is an orphan, his father dead and his mother in a hospital slowly dying, while Kate has a father, but a distant one who doesn't pay much attention to her. Raphah quickly convinces the other two of the importance of his mission and gets them to help him.

I didn't like any of the characters so far. Demurral just seemed ridiculous to me, so obviously evil that I saw no point in making him a vicar, a person one would think would at least pretend to have a shred sanctity, but he's a cookie-cutter cartoon villain. Raphah, on the other hand, is too sanctimonious, patronizing in his faith in Riathamus, who is pretty transparently the Christian God, and he grated on me. Thomas and Kate just didn't make much of an impression on me: there's nothing to particularly distinguish them from the standard "orphaned child protagonist" package. About the only character I did like was a fifth main character, a smuggler named Jacob Crane. Crane is cynical, morally grey, gruff, but has a good heart under all of his bluster. I also like that he reacted perhaps the most realistically of all the characters in the face of the supernatural occurrences: he is suspicious, but doesn't deny the evidence of his own eyes.

As mentioned, Riathamus is pretty transparently the Christian God. In addition, the supernatural force that Demurral attempts to deal with, Pyratheon, is pretty obviously Lucifer. Possibly these two name changes are because the author, G.P. Taylor, is himself an Anglican vicar, and bringing God and the Devil into the story might have been considered blasphemous, but every time someone referred to them, I groaned on the inside. On a related note, a lot of the invented terminology Taylor uses for various supernatural things (Keruvim, Seloth, Glashan, Varigal, etc.) just sound stupid. I'm guessing that Taylor was trying for words that sound vaguely Hebrew, but it just seemed stupid.

From Taylor's introduction, it's clear that he loves and knows a lot about the folklore of Yorkshire. In early chapters, you even get hints at this, as characters refer to local fairies and the like, and the introduction of a family of characters identified as boggles, but all of that is dropped once we hit about the halfway mark, and replaced with aforesaid stupid cosmology.

Finally, the writing just isn't good. Dialogue especially can be clunky, and more often than not I completely forgot about a chapter after moving on to the next chapter. It's not painfully bad, but I didn't feel particularly motivated to finish it.

"Shadowmance" isn't a terrible book, it's just not a good one. I do not plan to read this book again, nor do I plan on reading its sequel, nor any other book by Taylor. I would advise not reading it.

Why I Hate Saturn

"Why I Hate Saturn" is an odd but fun graphic novel written and drawn by Kyle Baker back in 1990. It has as its protagonist Anne Merkel, a twentysomething writer and columnist for Daddy-O, a magazine for overly hip New Yorkers. She's snarky, bitter, and contemptuous of pretty much everyone around her. But somehow she's still likable--there's something about her patheticness that makes it hard for me to hate her, despite everything. Her snarkiness is oddly charming.

The plot really starts kicking when Anne's younger sister Laura appears on her doorstep with a gunshot wound, needing a place to stay. Laura is significantly more functional than Anne--neat, a good worker, and able to get a man--except for her insistence that she is the Queen of the Leather Astro-Girls of Saturn. The irritating perfection of her sister, despite her insanity drives Anne crazy, until a fight with her causes Laura to leave in a huff.Anne is OK with letting her go, but when a very mysterious and powerful man named Murphy comes to her door looking for Laura and not taking "no" for an answer, she discovers she can't just ignore the problem of her sister....

The best thing about "Why I Hate Saturn" is the tone. It's snarky and breezy, floating from one plot point to another. I'm not sure I'd like to live in the world portrayed in "Why I Hate Saturn," a world cruel and cynical full of horrible people, but it is remarkably funny. All of the characters are almost unbelievably snarky, always with a quick witticism. and I liked how the final plot twist takes the story into the realm of insanity with no warning at all.

It's a fun ride, if not a particularly hopeful one. I would definitely read this story over and over again. I would recommend it to anyone who wants a slice of life story with fun characters and an unpredictable plot that goes places you might not be expecting. All in all, it's great.

Tuesday, March 9, 2010

Harlan Ellison's Dream Corridor vol. 1

Harlan Ellison was always one of those speculative fiction writers that I wanted to read more of. I encounter other author's references to him as well as appearances on shows like Prisoners of Gravity and the like, and he always struck me as being both incredibly knowledgeable and very opinionated. A person like that, you just have to see what he's got to say.
I'm not sure if, before this book, I had read anything of his, but after finishing it, I'm definitely interested in reading more of his stuff. "Dream Corridor" is a collection of comic book adaptations of various Ellison stories, interspersed with passages of the author himself acting as tour guide of sorts to the Dream Corridor, the strange and ever-changing realm of Ellison's imagination. I hadn't heard of any of the stories in this volume (although, again, I'm less informed about Ellison and only know the titles of maybe five of his stories anyways), but I felt they showed an extreme variety: there are comic stories here, and scary stories, and stories of suspense, wonder, and stories that just plain made me think.
All the stories do have some things in common: a sense of cynicism regarding humanity, while simultaneously expressing an optimism towards what people might strive to do. Ellison seems to be a person who hopes people will surprise him, while still not expecting them to. It's a rather interesting perspective, all things considered.
Some of the stories did leave me a little confused. Ellison can insert a supernatural element into a story that seems to come out of nowhere, leaving me scratching my head as to what was supposed to be going on. Some of the comic adaptations probably would have left me even more puzzled if there wasn't accompanying images. All in all the stories were good, but sometimes I just wished for a little more.
I really liked this collection. Harlan Ellison comes up with interesting ideas for stories, and the comic adapted them beautifully. I'll defintely be looking for volume 2.